RPG character build for Malaak designed by David Braithwaite
Malaak, Angel of Peace
Real Name: Malaak
Concept: Cedar-born Guardian of Lebanon
PL 8, 120 pp
Abilities: Strength 14, Dexterity 18, Constitution 18, Intelligence 12, Wisdom 16, Charisma 14
Combat: Attack 8, Damage 2 (unarmed / 8 with blast), Defense 7 / 10 with dodge / 4 flatfooted, Initiative 4, Grapple 12, Knockback 3
Saving Throws: Toughness 6, Fortitude 3 (7), Reflex 3 (7), Will 4 (7)
Skills: Climb 4 (6), Swim 4 (6), Acrobatics 8 (12), Drive 2 (6), Stealth 2 (6), Knowledge: History 4 (5), Concentration 8 (11), Notice 4 (7), Sense Motive 4 (7), Bluff 2 (4), Diplomacy 6 (8), Gather Information 4 (6), Intimidate 2 (4), Languages 2 (base Arabic, English, French)
Feats: Defensive Attack, Defensive Roll 2, Grappling Finesse, Improved Trip, Power Attack, Instant Up, Attractive 1
Powers:
Earth Energy Control: Array 8 (all powers have the ""earth"" descriptor)
BP: Blast 8
AP: Blast 8 (touch range [-1], cone area [+1])
AP: Force Constructs 5 (impervious [+1], stationary)
AP: Move Object 8
Leaping 2 (Malaak can propel herself through the air using her earth energy blasts, but so far has not displayed sustained flight)
Shield 3 (Malaak can deflect attacks by generating fields of earth energy)
Drawbacks & Complications:
Complication: Secret Identity (Malaak is a history student in Beirut; her identity is known only to her friend Adrian)
Complication: Enemy (for her interference with their plans, Malaak is hunted by the djinn and efrits of Lebanon)
The Math: Abilities 32 + Skills 14 + Feats 8 + Combat 30 + Saving Throws 10 + Powers 26 = 120
I chose to represent her self-propelled aerial movement as Leaping rather than Flight because she has not sustained it for longer than a few moments and seems to need to push off from the ground.
She has very seldom made use of the Force Constructs and Move Object powers, but definitely has them, so there they are. (She used Force Constructs to contain grenades about to explode, for example.)
She might seem to deserve some special attacking power for evil spirits, but the high lethality of her attacks against such opponents seems to be rather due to a vulnerability on their part than to any special power on hers.
I tried to design the feats and combat stats to reflect her natural talent combined with some (but not yet extensive) martial training. The feats are drawn from MaMa's Kung Fu style, since her teacher seems to be Chinese, but I threw in Grappling Finesse because there was definitely some grappling going on there too.